Thats the differnce between this strat and other strats. Remeber when your going to attack you need to come out of democracy.Īny and All Ai caps will be used to make Hops and Settlers. 2 ai is possible 3 can happen but I dont try for a 3rd. Your usually gaurnteed one ai cap(never had a problem getting one). When you finish off that AI switch back to Democracy. Have your 2 cities build one Hop each or rush them if you can afford it. Horsemen Army - Taking cities and protecting your land offensively.įree Settler - Use to make a science city. So 14 turns in you have 3 warriors, 1 Horsemen Army and a free settler. It depends if you waiting for the free settler or simply you werent getting enough gold. You should have a army of Horses from 11-16 turns in. Now you will rush for horse back in 4 turns due to democracy. Than buy a 3rd for 20(this is up to you). Your first 5 turns you will produce 2 warrriors by setting your workers on 2 Forests. You should get a nice balance of sea/hammers/food. Ive gotten both resources without losing my first turn. So you can settle on your starting spot or move one tile just to see if resources like fish and dye pop up. Realize that your settler now shows 20 tiles around him im guessing because its showing you what will fall under the courthouses range. This kicks in alot sooner than youd think. You would think this comes late BUT with the tech rate the Greeks can maintain. This will expand certain strengths of your civilization wether it be a free wonder or +1 to pop. More Great people can be a game winner especially when youll be powerful in Gold which will lead to rush buying of temples. Perfect, Build it and your free courthouse will produce more culture. Very strong teching advantage also will give you a gold advantage. 50% increase in your gold and science production. But your guarenteed to be safe if you have Catapults to skirmish. The reason why I say this is because pikemen will protect you from your ancient and midevil units. Gives you Pikemen which will protect you from rushers and most attacks until cannons and tanks are out. This will also benefit you because no one can flip your city and your free wall will go into this great city. Your typical workhorse capital now becomes a massive flourishing growth/sci/gold/prod city, due to the fact that your open to 20 tiles. Courthouse is a very strong building early. Now before we go into the strategy lets go over their benefits. I have come to the conclusion that the greeks are open to more possibilities than your typical minimal city turtle-teching. Using any gold I have to make my science, gold, and culture production stronger (libraries, banks, temples etc). Made currency and republic a priorty to get free market and Trade post in a nice sand gold city. Rushed any techs I thought I can get first. I used Athens as a pure growth city(courthouse use all GL and PL) to make Athens a big and powerful city. To make a story short I horsed Rush and Currency rushed. Technology: Check out how to research the various technologies.I did something different with the greeks. Overview: New to Civilization? Start here! Trust us!Ĭivilizations: Find out how the 16 Civilizations differ! In our Civilization Revolution guide you will discover: But with your trusted adviser, IGN Guides, on your side, we'll ensure you make the most informed decision possible…every step of the way. Should you attempt to dominate your opponents though military intimidation or out-smart them in a modern day space race? The choice is yours, but it's not always easy, nor is it simple. But like life, success is relative, and the manner in which you reach it is often unpredictable and filled with shades as gray. It's up to you to build and nurture a civilization to its (hopefully) eventual success. Now that responsibility is being placed in your hands with Civilization Revolution, and wow, what a responsibility it is. Since the birth of mankind, there has been an eternal struggle between nations as they struggled to emerge as the dominant civilization.
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